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Selling & recovery
Selling manually
A launch at bought stays there indefinitely. Pressing Sell now exits every buy wallet, then the dev wallet, then sweeps.
Sells go out one wallet at a time, so each exits into a slightly lower price than the one before it. Wallets are topped up first if they lack the SOL to pay their own sell fee — a buy leaves a wallet nearly empty, and a wallet that cannot pay a fee cannot sell.
Auto-sell triggers
Set at creation, armed once the launch reaches bought:
| Trigger | Fires when |
|---|---|
| Timer | N seconds after the buys complete. |
| Buy volume | Net external buy volume since launch crosses your target, watched over pump.fun's live trade feed. |
| Profit | Market cap is up X% from your entry. |
| Stop-loss | Down X% — sells to cap the loss. |
| Max hold | Sells anyway after N minutes, whatever the price. |
Creator rewards
pump.fun pays a token's creator a share of its trading fees. Those fees accrue to the wallet that created the token — the dev wallet — and sit there unclaimed until something asks for them. Selling the tokens does not collect them.
PumpRug claims them as the last step before every sweep, so they come home with everything else:
- after a launch's wallets have all sold, before its sweep;
- on Sell & stop, for every launch you own — including ones sold long ago, which have kept earning fees from later trades;
- on Recover, for the same reason.
The amount recorded is measured as the dev wallet's balance change, net of the claim's own transaction fee — what actually arrived, not what an API promised. It appears in your launch log, and per launch and in total on your profile.
Sweeping
After a sell, every launch wallet is emptied back to your funding wallet and any empty token accounts are closed, reclaiming their rent (roughly 0.002 SOL each).
Sweeping looks at balances, not at whether a wallet was swept before — a wallet can be swept, then sell and receive proceeds afterwards. Filtering on a flag instead of a balance is exactly how money gets left behind.
Recovering stranded SOL
Recover sweeps every launch wallet you own that still holds a balance, across all your launches, including ones that died mid-flight. It is safe to run at any time and costs only transaction fees. If a launch failed halfway and you are not sure whether the money came home, run it.
Failed is often retryable
A failed sell left the tokens sitting in the wallets, so selling again is allowed from that state. A launch whose token was created but whose buys never landed can have its buys retried.