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Launches

Creating a launch

A launch needs a name, a symbol, an image, and its money settings. Creating it does not start it — nothing is spent until you press Start.

The settings

SettingDefaultWhat it does
Wallet count15Total wallets: 1 dev + the rest as buy wallets. Range 10–20.
Dev buy0.05 SOLWhat the creator wallet buys inside the create transaction.
Per-wallet funding0.02 SOLSOL sent to each buy wallet. It spends most of this, keeping a small fee reserve.
Minimum buy0.005 SOLFloor for each wallet's randomised buy amount.

Above 13 wallets the extra buys fall outside the protected bundle — see how the bundle works before raising it.

Statuses

StatusMeaning
draftCreated, nothing spent. Safe to delete or edit.
fundingWallets generated, SOL on its way to them.
launchingToken being created and bought.
boughtYou hold the token. Waiting for you, or for an auto-sell trigger.
sellingWallets are exiting.
soldExited and swept home.
failedSomething went wrong. Often retryable — the tokens or SOL are still in the wallets.

The live log

Progress streams over a websocket into the launch's log as it happens: each wallet generated, the funding transaction, the create, how many buys landed and over how many slots. The connection is authenticated with your login token and joins a private room, so the only events you receive are your own.

Per-user limits

Each account has a ceiling on launches in flight at once (2 by default) and on queued tokens (50). They exist so one user cannot monopolise the shared RPC budget on a server other people are using. An admin can raise them per account.