Home › Documentation › Launches
Launches
Creating a launch
A launch needs a name, a symbol, an image, and its money settings. Creating it does not start it — nothing is spent until you press Start.
The settings
| Setting | Default | What it does |
|---|---|---|
| Wallet count | 15 | Total wallets: 1 dev + the rest as buy wallets. Range 10–20. |
| Dev buy | 0.05 SOL | What the creator wallet buys inside the create transaction. |
| Per-wallet funding | 0.02 SOL | SOL sent to each buy wallet. It spends most of this, keeping a small fee reserve. |
| Minimum buy | 0.005 SOL | Floor for each wallet's randomised buy amount. |
Above 13 wallets the extra buys fall outside the protected bundle — see how the bundle works before raising it.
Statuses
| Status | Meaning |
|---|---|
draft | Created, nothing spent. Safe to delete or edit. |
funding | Wallets generated, SOL on its way to them. |
launching | Token being created and bought. |
bought | You hold the token. Waiting for you, or for an auto-sell trigger. |
selling | Wallets are exiting. |
sold | Exited and swept home. |
failed | Something went wrong. Often retryable — the tokens or SOL are still in the wallets. |
The live log
Progress streams over a websocket into the launch's log as it happens: each wallet generated, the funding transaction, the create, how many buys landed and over how many slots. The connection is authenticated with your login token and joins a private room, so the only events you receive are your own.
Per-user limits
Each account has a ceiling on launches in flight at once (2 by default) and on queued tokens (50). They exist so one user cannot monopolise the shared RPC budget on a server other people are using. An admin can raise them per account.